Group FASDOX has released latest update for pc game “Age Of Wonders III”. Enjoy!
Requirements:
Age.of.Wonders.III-RELOADED
Changelog:
~~~~~~~~~~
v1.09
* Compatibility:
- WQHD / QHD (up to 2560 x 1440 / 2560 x 1600) native resolution display
support (the Black & White boxes and blurry text should disappear). Fix
has been verified to work up to and including a resolution of 2560 x 1660.
- Fixed an issue for people using Intel HD Graphics - specifically for
HD4000 and Surface 2 Pro - in combination with certain driver version,
that caused a crash when opening interface screens - e.g. starting the
game, opening options menu, skill book, etc.
* Performance:
- Fixed frame drop when armies were selected.
- Fixed decreasing frame rate occurring during extended play, particularly
in longer battles.
- Fixed a memory leak when Windows was locked.
- Optimized a feature effecting maps with water, which should now show
increased framerate.
* AI Improvements:
- Fixed some cases where the tactical AI would come out from behind the
walls of cities and fortresses too soon.
- Stopped the AI spamming disjunction, so players can now use global magic
more easily.
- Fixed an issue where the tactical AI would cast a resurrection spell on an
invalid target.
- Made 'squire' AI easier to beat.
- AI settings for players were changed to compensate for this change, to
keep the same level of challenge on normal difficulty.
- Using the 'restart' option in a campaign map now returns the player to the
briefing, allowing map difficulty to be changed.
* Scenario & Campaign:
- Campaign: Heroes being mind controlled no longer causes you to instantly
lose a campaign map if you rescue them by the end of combat.
- Campaign: Heroes which are protected by the 'resurgence' effect - e.g. the
theocrat's 'rebirth' spell - can now die in tactical combat without
causing you to lose the campaign map, as long as you win the battle that
they die in.
- Blightmouth Crater: Closed a gap in impassable mountains.
- Blightmouth Crater: Removed two superfluous hearts of the blight.
- Blightmouth Crater: Fixed the behavior of independent armies.
- Elven Resurgence: Player 6 now starts with more gold mines, making the
starting positions more balanced.
- 4th Elven Court map: Independents no longer interfere with one of the
starting quests.
- 4th Commonwealth map: Fixed a message that missed an icon under specific
circumstances.
- 5th Commonwealth map: A 'defeat leader' quest no longer reveals that
leader's position.
- 5th Commonwealth map: Fixed a story message that had overlapping lines of
text.
- 6th Elven Court & Commonwealth maps: Prevented story characters from dying
when you are victorious.
- 6th Elven Court and Commonwealth maps: Added a few building upgrades to
starting cities to give the player a better starting situation and more
options.
* Other Fixes:
- Fixed settings - e.g. graphics settings - not being saved when using the
'guest' profile.
- Fixed an issue when logging in with usernames of two characters.
- Fixed the stack confirm movement button being disabled in some situations
when a stack was auto-moving.
- Fixed a rare crash caused by a player razing a city with a heart of
blight, tropics, etc in its domain
- Fixed an issue where a backstab bonus wasn't being correctly applied. This
led to situations where a unit could backstab a target without flanking it.
- Fixed a crash triggered by clicking on a 'You lost your throne city!'
event.
- Fixed a crash triggered by selecting a 'Egg has hatched' after loading the
save game.
- Fixed the 'Remove army from event list' shortcut key function so armies
are properly removed from the list.
- Fixed an issue where the 'Protect your leader and throne city' quest
failed to complete on victory.
- The game now ignores controller input, to prevent camera drift when a
controller is plugged in.
- 'Spring of life' now rewards units when explored.
- When creating a new custom leader, the field for setting a name is now
left empty by default.
* Balance:
- 'Shrine of smiting' is no longer 'Devout', nerfing 'Shrine of smiting'
doom stacks which relied on stacking 'Devout' bonuses for the 'Smiting
prayer bolts'.
- 'Shadow stalker' now does cold damage. This fixes an issue where rogues
had limited options vs. blight immune troops.
- Increased the research costs of skills to slow down progression through
the skill tree.
- Increased cost of racial tier 3 unit building to 300 gold and 100 mana.
- Decreased the base production of cities.
- Fixed issue with 'Libraries' and 'Observatories' generating too much
knowledge.
* Features:
- Added buttons on either side of the city name that cycle through cities
owned by the player.
- We added a quick save option, bound under CTRL+S by default.
- Added extra text to the preview popup when attacking a city wall. Players
can now see the hit points the wall have remaining as they plan their
attack.
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