[PC] Clandestine Update 1.02 (2015) - ENG

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[PC] Clandestine Update 1.02 (2015) - ENG


BAT ha rilasciato la versione aggiornata del gioco "Clandestine".



1.0.2 Patch Notes
[center]    
    Greetings Agents,
     
    Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live.
    We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend!
     
     
    Please let us know if you experience any new bugs or issues on the Support Forum.
     
     
    Change List
    -------------------------------------------------------------------------------------------
     
    Implemented the blood effects gameplay option
    Set the blitz times for all the challenge maps to 5 minutes
    Changed the camera angle in the Paris briefing when the slide changes to the KS Global info
    Set up acts for the guards in Helios Microcomputing
    Performance optimisations in all interior levels
    Added a downloadable Bribe asset to California
    Added a delete profile button in the main menu
    Added missing sound effects for cutting a hole in the fence in Russia
    Added a popup on client if the server disconnects notyfing that the connection to the server has been lost
    Implemented missing voiceover sets for the AI
     
     
     
    Bug Fixes
    -------------------------------------------------------------------------------------------
     
    Fixed map lines not being rendered on some levels
    Fixed the clipping issues with Josiah's beard
    Fixed Whisper achievement
    Removed the red mist from Katya's blood particles so they are less obtrusive
    Fixed an AI bug that made all kills silent - enemies will now react to nearby deaths
    Fixed a bug where AI would speed up their walk cycle when armed with an assault rifle and looking to the side
    Fixed a bug where the alarms in the high footprint version of the Cyprus mission would spawn special forces instead of mercenaries
    Fixed a bug where bug where crouched aim movement would be too fast
    Fixed a bug where you could throw while in a takedown
    Fixed a bug where the final conversation in Russia could get interrupted by enemies searching for the player
    Fixed the bug where clicking an opened dropdown list will close it instead of reopen
    Decreased the time the reload takes once you have confirmed to reload the game
    Fixed the problem where skipping Logic Artists logo would have one second delay
    Fixed the problem where the cover blown in Warsaw could happen more than once
    Fixed the problem where the enemies would go back to their initial waypoint on reload instead of continuing to the next one on reload
    Fixed the problem where the gun would be equipped with a silencer even though the player has deselected it in the selection screen
    Fixed some steam pipes in London and Russia that could kill people through walls
    Fixed a bug where AI would have full awareness, but would not engage if you broke line of immediately after the "pling" sound
    Fixed doors having wrong rotations
    Fixed Tooltips appearing behind the left bar in the hacker view
    Fixed admin sound being triggered in level whrere the admin was not visible
    Fixed player message spaming whenever you pick up ammo without guns or magazines.You will get a message instead indicating that you have no ammo or guns to refill
    Fix tooltips in the hackerview getting on the way of the email client when the tooltip was active and the email client appeared
    Fixed the issue where the default audio volume would be incorrect
    Fixed the issue where the network view state would not be synchronized correctly when the hacker connects in an existing game
    Fix not being able to select difficulty level in the options menu if players played a game before as a hacker
    Fixed the issue where the admin difficulty would be controlled by the hackers difficultiy settings
    Fixed a bug where the music would stop in the second part of the Cyprus mission.
    Fixed a bug where the music would not escalate in the second part of the Russia mission.
    Fixed a bug where the floor change sound would play for the hacker while loading a level
    Improved performance on tactical map UI / Compass
    Fixed a bug where you could climb while falling
     
     
     
    1.0.1 Patch Notes
    Greetings Agents,
     
    Thanks for your bug and issue reporting efforts! The 1.0.1 Patch is out!
     
    Please let us know if you experience any issues on the Support Forum.
     
     
    Change List
    -------------------------------------------------------------------------------------------
     
    Added notifications for the hacker when the spy picks up a dossier
     
    Added a progress counter to the pop-up when you pick up a piece of intel
     
    Added more details to the tutorial popup about forcing locks
     
    Made the camera above Wen in California not detect the player
     
    Reduced all the thresholds for the Blitz playstyle and made them appear in mission selection
     
    Added error catching messages when interacting with non-VPN node or if the hacker has no VPN nodes
     
    Spy tagging actions are now immediately performed once you switch to hacker side in SP
     
    Player is now loaded in the crouch state if he saved in the crouch state
     
    Added missing sound effects for the water heater distraction in Cyprus
     
    Implemented one more AI voice sets for the mercenaries
     
    New music in Mission 9
     
    Added more banshee animations so it looks good both in and out of cover
     
    Added more information in the event that the game can't connect to server when pressing the COOP tab in the Start Menu
     
    Added more intel spawn points in the basement in Warsaw
     
    Added a new set of cameras to the lower level of the killhouse in Echo Hotel
     
    Added cover to the top walkway in the comm room in Echo Hotel
     
     
    Bug Fixes
    -------------------------------------------------------------------------------------------
     
    Fixed a bug where Martin couldn't move in the HQ in co-op
    Fixed Hacker view not working on 4K resolutions
    Fixed a bug that would sometimes let you take down enemies through walls
    Fixed the exception that would break the tutorial in the static camera tutorial step
    Fixed an occlusion error in Warsaw that was causing popping when entering the basement
    Fixed some intel that couldn't be picked up in the KBEHQ sublevel
    Moved the first pre-placed pager in Mexico so it's not right under the camera
    Fixed the exception that would break the tutorial in the tag and disable a static camera tutorial step
    Fixed Katya's eye animations
    Fixed the level intro text crawls which sometimes triggering twice in co-op, causing jumbled text
    Fixed the audio in Martin's conversation in the Paris high profile version, so you can hear it
    Fixed a bug where not all the information in the footprint screen would be visible
    Fixed a bug which prevented players from walking behind sitting characters
    Fixed a visual bug where security camera labels would always read "Operative Feed" if the spy had used the tagging system to tag a camera in single player.
    Fixed a bug where some of the hacker windows would be rendered underneath the hacker interface
    Fixed a bug where the Cleaner mode in challenge maps didn't count accident kills
    Fixed a bug where accident kills or cleaned bodies didn't count for branching HQ conversations
    Fixed a broken keypad in the Interpol challenge map
    Fixed a number of clipping issues with Katya's shirt animations
    Added a missing script trigger and a checkpoint in the crawlspace in the KBEHQ sublevel
    Removed a camera that was overlooking a checkpoint in Echo Hotel
    Raised the roll-up door in the main hallway in Echo Hotel so enemies can pass through it
    Fixed the bug where the hacker asset count (e.g. cleaner, DDOS) would not be synchronized correctly after load or in transitions from level to level
    Fixed the bug where the dead AI markers would not be visible on reload
    Fixed a bug where civilians would get killed by non-lethal rounds (ring airfoil)
    Fixed the credits so they stop when you leave the credits scene and start over the next time you enter the credits scene.
    Fixed a bug where lights that were off in the scene would be turned on after a reload.
Fixed some steam pipes in London and Russia that could kill people through walls.
[/center]



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