- "Canyon" land battle location, also known as "two bridges and stuck AI".
- Bug that caused characters to say "Yes, cap" to the player.
- Logical error in the dialogue with smugglers ("Dialogue with no exit function").
Balance:
- Lowered characteristics for guards on mines during escapes.
- Changed "escape" mechanic — every failed escape increases the probability of "amnesty" (we'll talk more about it later).
- Changed text description and lowered number of guards for the "Burning ships" mission.
- Increased number of thugs in the "Mine capture" mission.
- Simplified fleet management when entering and leaving harbors — ships are automatically added back to the player's current fleet.
Added:
- Two new maps for multiplayer (deathmatch) - "Camps" and "Ruins".
UPDATE:
We released a small hotfix with these two changes:
- Fixed fleet disappearance when entering and leaving harbors on some systems.
- Fixed a bug related to manual ship renaming.